5 research outputs found
Conflict-free dynamic route multi-AGV using dijkstra floyd-warshall hybrid algorithm with time windows
Autonomous Guided Vehicle is a mobile robot that can move autonomously on a route or lane in an indoor or outdoor environment while performing a series of tasks. Determination of the shortest route on an autonomous guided vehicle is one of the optimization problems in handling conflict-free routes that have an influence on the distribution of goods in the manufacturing industry's warehouse. Pickup and delivery processes in the distribution on AGV goods such as scheduling, shipping, and determining the route of vehicle with short mileage characteristics, is very possible to do simulations with three AGV units. There is a windows time limit on workstations that limits shipping. The problem of determining the route in this study is considered necessary as a multi-vehicle route problem with a time window. This study aims to describe the combination of algorithms written based on dynamic programming to overcome the problem of conflict-free AGV routes using time windows. The combined approach of the Dijkstra and Floyd-Warshall algorithm results in the optimization of the closest distance in overcoming conflict-free routes
PENGARUH KUALITAS LAYANAN, HARGA DAN LOKASI TERHADAP KEPUTUSAN PEMBELIAN (Studi Pada Soto Ayam Lamongan Cak Har Merr Surabaya)
Persaingan di dunia bisnis yang semakin ketat mendorong pelaku bisnis
harus mengetahui bagaimana cara memenuhi kebutuhan dan keinginan para
konsumenya, dengan cara memberikan kualitas layanan yang memuaskan, harga
yang terjangkau serta lokasi yang nyaman dan mudah dijangkau. Peneltian ini
bertujuan untuk mengetahui pengaruh kualitas layanan, harga dan lokasi terhadap
keputusan pembelian soto ayam Lamongan Cak Har Merr Surabaya.
Jenis penelitian ini menggunakan metode deskriptis kuantitatif. Populasi
dalam penelitian ini adalah pelanggan soto ayam Lamongan Cak Har Merr
Surabaya yang minimal berusia 20 tahun. Teknik pengambilan sampel yang
digunakan adalah teknik accindent sampling dengan jumlah sampel sebanyak 98
responden. Teknik analisis data yang digunakan ini adalah analisis regresi linier
berganda.
Berdasarkan hasil analisis regresi linier berganda menunjukkan bahwa
variabel kualitas layanan, harga dan lokasi berpengaruh positif terhadap keputusan
pembelian. Hasil pengujian hipotesis menunjukkan bahwa variabel kualitas
layanan, harga dan lokasi bepengaruh positif dan signifikan terhadap keputusan
pembelian soto ayam Lamongan Cak Har Merr Surabay
PEMBUATAN PERMAINAN EDUKASI TIGA DIMENSI âANOMAN OBONGâ MENGGUNAKAN APLIKASI BLENDER SEBAGAI MEDIA PENGENALAN CERITA PEWAYANGAN NUSANTARA
Sejalan dengan perkembangan jaman, cerita pewayangan
sebagai kekayaan budaya Indonesia lambat laun semakin
ditinggalkan. Padahal, cerita pewayangan memiliki banyak
pelajaran tentang kehidupan yang dapat diambil serta mengandung
budaya-budaya kebaikan yang bermanfaat bagi penanaman
pendidikan karakter maupun moral anak bangsa. Salah satu contoh
dalam kisah pewayangan adalah tokoh Anoman yang digambarkan
sebagai ksatria kera yang amat baik sifatnya.
Berbeda dengan perkembangan budaya Indonesia, perkembangan
teknologi informasi saat ini justru menjadi semakin pesat. Teknologi
informasi diyakini memiliki peranan penting serta mampu
mempengaruhi efektivitas dan efisiensi yang erat kaitannya dengan
produktivitas suatu bangsa. Strategi pemanfaatan teknologi
informasi juga memiliki sifat yang memungkinkan arus informasi
mampu mengalir lebih cepat dibandingkan dengan pendekatan
konvensional.
Mendapati hal tersebut, penulis bermaksud untuk
mengimplementasikan manfaat teknologi informasi dalam rangka
pengenalan dan pelestarian budaya nusantara ke dalam suatu
permainan edukasi 3D (tiga dimensi) yang dinamakan âAnoman
Obongâ yang mengangkat kisah pewayangan Anoman. Penulis
menggunakan Blender untuk membangun aplikasi tersebut yang
diharapkan akan mampu mewujudkan suatu digitalisasi kekayaan
budaya Indonesia yang mampu disebarluaskan baik pada skala
nasional maupun internasional.
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In line with gradually changing environment, Wayang, that
is one of many cultural wealth of Indonesia, is being left. Though,
Wayang tales have many educational point about life that contains
moral messages that can be learned. One example is Anoman that
pictured as a monkey knight which has pure heart. As opposed to
cultural development, Technology gradually developed more
sophisticated as each day passed. Information Technology supposed
to play a major part in term of productivity that can boost efectivity
and efficiency at ones nation. Strategy that based on Information
Technology also has properties that allow the flow of information
spread faster compared to conventional approach.With that things in
mind, writer intended to implemented the advantages of Information
Technology as a media to introduce and preserve cultural
archipelago into an educational 3D game titled "Anoman Obong"
using one of Wayang tales. Writer use Blender 3D in order to
develop said application, supposed to digitalize one of many
Indonesian cultural wealth which can distributed into national and
international scale
RANCANG BANGUN ALAT BANTU PENGELASAN LEHER KNALPOT STAINLESS STEEL
In the process of welding cylindrical objects, especially the exhaust neck using stainless steel, there are still some obstacles; Welding is difficult and time-consuming if done manually. How to overcome this requires a tool in the welding process. This design aims to facilitate the welder in the stainless steel exhaust neck welding process in order to get maximum results and efficient time. The process of designing stainless steel exhaust neck welding tools begins with determining the work concept and design method. Working concepts such as: determining basic concepts, calculating torque, force, and motor power and making designs equipped with dimensions, while design methods such as: having concepts in the design and specifications of engine parts. The results of the design get tool specifications including: the driving motor uses a 12V DC Wiper with a torque of 7.3 Nm using a 1:3 gear transmission system and the bicycle chain is equipped with speed control, the axle uses aluminum Ă 25 mm long 335 mm, frame material from iron plate 200 x 300 x 3.5 mm and support material from hollow iron 30 x 30 mm. In the test using a pipe object 51 mm with a thickness of 1 mm, 1.2 mm, 1.5 mm. It can be concluded that the tool can work well and can rotate constantly at a certain rpm as needed