5 research outputs found

    Conflict-free dynamic route multi-AGV using dijkstra floyd-warshall hybrid algorithm with time windows

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    Autonomous Guided Vehicle is a mobile robot that can move autonomously on a route or lane in an indoor or outdoor environment while performing a series of tasks. Determination of the shortest route on an autonomous guided vehicle is one of the optimization problems in handling conflict-free routes that have an influence on the distribution of goods in the manufacturing industry's warehouse. Pickup and delivery processes in the distribution on AGV goods such as scheduling, shipping, and determining the route of vehicle with short mileage characteristics, is very possible to do simulations with three AGV units. There is a windows time limit on workstations that limits shipping. The problem of determining the route in this study is considered necessary as a multi-vehicle route problem with a time window. This study aims to describe the combination of algorithms written based on dynamic programming to overcome the problem of conflict-free AGV routes using time windows. The combined approach of the Dijkstra and Floyd-Warshall algorithm results in the optimization of the closest distance in overcoming conflict-free routes

    PENGARUH KUALITAS LAYANAN, HARGA DAN LOKASI TERHADAP KEPUTUSAN PEMBELIAN (Studi Pada Soto Ayam Lamongan Cak Har Merr Surabaya)

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    Persaingan di dunia bisnis yang semakin ketat mendorong pelaku bisnis harus mengetahui bagaimana cara memenuhi kebutuhan dan keinginan para konsumenya, dengan cara memberikan kualitas layanan yang memuaskan, harga yang terjangkau serta lokasi yang nyaman dan mudah dijangkau. Peneltian ini bertujuan untuk mengetahui pengaruh kualitas layanan, harga dan lokasi terhadap keputusan pembelian soto ayam Lamongan Cak Har Merr Surabaya. Jenis penelitian ini menggunakan metode deskriptis kuantitatif. Populasi dalam penelitian ini adalah pelanggan soto ayam Lamongan Cak Har Merr Surabaya yang minimal berusia 20 tahun. Teknik pengambilan sampel yang digunakan adalah teknik accindent sampling dengan jumlah sampel sebanyak 98 responden. Teknik analisis data yang digunakan ini adalah analisis regresi linier berganda. Berdasarkan hasil analisis regresi linier berganda menunjukkan bahwa variabel kualitas layanan, harga dan lokasi berpengaruh positif terhadap keputusan pembelian. Hasil pengujian hipotesis menunjukkan bahwa variabel kualitas layanan, harga dan lokasi bepengaruh positif dan signifikan terhadap keputusan pembelian soto ayam Lamongan Cak Har Merr Surabay

    PEMBUATAN PERMAINAN EDUKASI TIGA DIMENSI “ANOMAN OBONG” MENGGUNAKAN APLIKASI BLENDER SEBAGAI MEDIA PENGENALAN CERITA PEWAYANGAN NUSANTARA

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    Sejalan dengan perkembangan jaman, cerita pewayangan sebagai kekayaan budaya Indonesia lambat laun semakin ditinggalkan. Padahal, cerita pewayangan memiliki banyak pelajaran tentang kehidupan yang dapat diambil serta mengandung budaya-budaya kebaikan yang bermanfaat bagi penanaman pendidikan karakter maupun moral anak bangsa. Salah satu contoh dalam kisah pewayangan adalah tokoh Anoman yang digambarkan sebagai ksatria kera yang amat baik sifatnya. Berbeda dengan perkembangan budaya Indonesia, perkembangan teknologi informasi saat ini justru menjadi semakin pesat. Teknologi informasi diyakini memiliki peranan penting serta mampu mempengaruhi efektivitas dan efisiensi yang erat kaitannya dengan produktivitas suatu bangsa. Strategi pemanfaatan teknologi informasi juga memiliki sifat yang memungkinkan arus informasi mampu mengalir lebih cepat dibandingkan dengan pendekatan konvensional. Mendapati hal tersebut, penulis bermaksud untuk mengimplementasikan manfaat teknologi informasi dalam rangka pengenalan dan pelestarian budaya nusantara ke dalam suatu permainan edukasi 3D (tiga dimensi) yang dinamakan “Anoman Obong” yang mengangkat kisah pewayangan Anoman. Penulis menggunakan Blender untuk membangun aplikasi tersebut yang diharapkan akan mampu mewujudkan suatu digitalisasi kekayaan budaya Indonesia yang mampu disebarluaskan baik pada skala nasional maupun internasional. ======================================================================================================= In line with gradually changing environment, Wayang, that is one of many cultural wealth of Indonesia, is being left. Though, Wayang tales have many educational point about life that contains moral messages that can be learned. One example is Anoman that pictured as a monkey knight which has pure heart. As opposed to cultural development, Technology gradually developed more sophisticated as each day passed. Information Technology supposed to play a major part in term of productivity that can boost efectivity and efficiency at ones nation. Strategy that based on Information Technology also has properties that allow the flow of information spread faster compared to conventional approach.With that things in mind, writer intended to implemented the advantages of Information Technology as a media to introduce and preserve cultural archipelago into an educational 3D game titled "Anoman Obong" using one of Wayang tales. Writer use Blender 3D in order to develop said application, supposed to digitalize one of many Indonesian cultural wealth which can distributed into national and international scale

    RANCANG BANGUN ALAT BANTU PENGELASAN LEHER KNALPOT STAINLESS STEEL

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    In the process of welding cylindrical objects, especially the exhaust neck using stainless steel, there are still some obstacles; Welding is difficult and time-consuming if done manually. How to overcome this requires a tool in the welding process. This design aims to facilitate the welder in the stainless steel exhaust neck welding process in order to get maximum results and efficient time. The process of designing stainless steel exhaust neck welding tools begins with determining the work concept and design method. Working concepts such as: determining basic concepts, calculating torque, force, and motor power and making designs equipped with dimensions, while design methods such as: having concepts in the design and specifications of engine parts. The results of the design get tool specifications including: the driving motor uses a 12V DC Wiper with a torque of 7.3 Nm using a 1:3 gear transmission system and the bicycle chain is equipped with speed control, the axle uses aluminum Ø 25 mm long 335 mm, frame material from iron plate 200 x 300 x 3.5 mm and support material from hollow iron 30 x 30 mm. In the test using a pipe object 51 mm with a thickness of 1 mm, 1.2 mm, 1.5 mm. It can be concluded that the tool can work well and can rotate constantly at a certain rpm as needed
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